So I'm sure my personal opinion is colored by those facts and this is where the biggest swing in review scores would come into play, imo.ĭeacon is a pretty good protagonist and a lot less 'gruff' than you might suspect. I enjoy Sons of Anarchy and the biker gang stuff. I love all things undead and I don't have zombie fatigue. The story is another positive for me, though it's one area where I can't say I'm being unbiased. I also like how that even with craftable weapons and weapon degradation, you can purchase skills with XP points to fix your damaged weapons so you don't have to worry about it breaking and losing your favorite spiked bat. It's so much fun riding near an enemy encampment, throttling down, walking the bike quietly to a spot before hopping off, grabbing my binoculars and figuring out how to proceed. I will say that it feels a bit sluggish at first but it's clearly designed that way so that with the upgrades you'll really notice and feel the difference (again, much like Mad Max). I was worried fixing it and getting gas would be a chore but they're not and there's a great balance of giving the system a feeling of stakes but not having it get tedious. I love the bike and everything around that mechanic. The combat is brutal and there is a good mix of animations in some of the kills. The crafting, menu navigation, the inventory system, upgrades and missions have all been great so far. On to some of the good, at 8 hours into the game, I'm having a lot of fun with it. I've already found turning off the run toggle and turning up the look/aim sensitivity helps with these issues. It's still totally serviceable and I suspect I will get used to it and come to enjoy it even more as the game goes on and I upgrade the skill tree. I'm coming from playing the Division 2, where it was so on point, that's probably my biggest issues so far. It's not a hindrance, it's just not as tack sharp as it could be, which is important, given the emphasis on gunplay. It's a little rough around the edges but after spending some time with it and adjusting some settings, it's still enjoyable. The gunplay is similar to something like Uncharted 3 or Mad Max. It doesn't happen all the time and it's not ruining my experience but you do notice it. For example, sometimes you'll be trying to run and Deacon will just stop and start walking or you'll be trying to coast the bike downhill and again, he'll just stop. The movement feels similar to RDR2, though controlling Deacon is nowhere near as slow as Arthur but it's also not quite as fluid, if that makes sense. Deacon's movements and the gunplay are probably the biggest negatives. I really wanted this to be special and it definitely still is but it's not on that level.īefore I get to the good, I'll just get some of my initial thoughts on the bad out of the way. It does not have that same polish or fluidity or the sense of, 'holy shit, this is incredible' that those game had. So just to get it right out of the way upfront, it's not. I desperately wanted this game to be great and for it to be the next Last of Us, God of War or HDZ. So I picked it up last night, downloaded the newest patch (1.04) and booted it up. I've been waiting for this game for what feels like ages now and even after reading a lot of mixed reviews and pessimistic comments yesterday I decided to keep my pre-order. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.I wanted to write a mini-review up as unbiased (Edit: Lots of people are getting hung up on the word unbiased so let's just say 'fair and balanced') as I possibly could be to maybe help some people out sorting through some of the mixed reviews and trying to figure out if they should take the dive and get it. Subscribe to my free weekly content round-up newsletter, God Rolls. I can see both sides of this, but even if Days Gone 2 never happens, I’m definitely looking forward to seeing what Bend does next with the lessons they learned.įollow me on Twitter, YouTube, Facebook and Instagram. It’s a really fascinating interview, and I suggest you check out the whole thing here. “You should run at 30 frames per second.” He says he argued with the studio director about this, saying that points are lost for all manner of things, but he maintains that while things like critics liking story and gameplay can be subjective, technical problems are not. I think that the technical issues set us back 10 points.” “79 to 82 was what I thought it would get on Metacritic. “I really do feel that Days Gone should have been an 80,” Ross said. Ross thinks the score was probably docked 10 points overall because of the game’s tech problems: Ross has consistently believed that fundamentally, it wasn’t sales, but the game’s Metacritic score that ultimately caused Sony to pass on Days Gone 2, given that at a 71, it was well below the usual 85+ scores of most big Sony exclusive hits.
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