![]() ![]() Luckily there aren't too many missions that require them, though one of the final missions relies on them quite heavily. They're a means to get from point A to point B, but that's about the best I can say about them. There are new vehicle types and more customization now, just nothing that really makes the combat itself fun. On the opposite end, vehicle combat is still a pitfall. ![]() Vehicle combat is still a pitfall, but luckily mostly avoidable. The care that went into crafting each weapon part and making each manufacturer feel unique is apparent. Yeah, the advertised numbers are skewed because Gearbox can technically count the same type of gun with minor stat variations as multiple guns, but the numbers are still impressive. I'm not about to count every single gun in the game, but it certainly feels like a billion. ![]() Something about the way they handled in Borderlands 2 didn't click for me, but it definitely clicks in Borderlands 3. This only adds to how satisfying the guns feel to use. Not after the first hour, and not after the 30th hour. Shoot a psycho in their face, and you'll be met with a cloud of exploding red mist. Borderlands 3: Gameplay, combat, and one billion gunsĪs I was told in my interview with producer Chris Brock during the game's gameplay reveal event, the gore had indeed been dialed up. Borderlands 3 provides answers to a lot of questions regarding the Eridians, Sirens, and Vaults which I think longtime fans will love, if anything because the lore is so rich. We're taken all across the galaxy, from industrial cityscapes on Promethea to the backwater bayous of Eden-6 in an effort to collect multiple Vault Keys and stop the Calypsos from opening The Great Vault and ushering the end of the universe. It feels immensely larger than its predecessors in terms of content and story. When Gearbox started staffing for this Borderlands 3 and called it "the big one," the studio wasn't kidding. If Gearbox were to make Borderlands 4, I think it would need to be far removed from the story we've been following, much like how Mass Effect: Andromeda was from the Mass Effect trilogy - though hopefully the next Borderlands, if there is one, will live up to expectations. It serves as a fitting end to the franchise that leaves room for future entries in the series, but stands on its own as a satisfying final installment. Borderlands 3 perfectly concludes a saga that begun in 2009 with our original Vault Hunters. We've invested years into characters like Lilith, and this was as much an ending for them as it was for us. These new characters still take a backseat to return characters, for the most part, which I think was a smart move. It serves as a fitting end to the franchise. ![]()
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